,TACTILE CUB+ ,A 3C5TRA;N PRACTICE = ! H&S4 ,TACTILE CUB+ IS SOLV+ A TWI/Y PUZZLE1 USUALLY A #CX#C CUBE1 BY T\* AL"O1 US+ RAIS$ OR TEXTUR$ SURFACES 9 PLACE ( COL\RS4 ,Y C TR1T X Z A SPORT4 ,I TR1T X Z A PRACTICE3 A WAY TO TRA9 ATT5;N1 & TO WAKE UP A S5SE MO/ SIELY USE4 ,PUBLI%$ #BF ,OCTOB] #BJBF @* ,WRITT5 BY ,PRES/UBE1 : MAKES A TACTILE CUBE "<4CLOSURE"> ,,,A PRACTICE1 N A SPORT,' ,MO/ CUB+ IS AB SPE$3 A "TR1 A SCRAMBLE1 A NUMB] TO B1T4 ,TACTILE CUB+ C 2 PLAY$ T WAY4 ,= ME X IS CLOS] TO 3C5TRA;N M$ITA;N4 ,:5 Y C'T SEE ! CUBE1 Y H TO HOLD X 9 YR M9D4 ,: FACE IS "U YR ?UMB1 ": T CORN] W5T1 :AT ! LA/ TURN UNDID4 ,! CUBE 2COMES AN OBJECT ( ATT5;N1 ! WAY ! BR1? IS 9 SITT+ M$ITA;N4 ,YR ATT5;N GRIPS ! PROCESS & ! PICTURE1 LOSES !M1 & COMES BACK4 ,! GOAL ISN'T A FA/] "T4 ,X IS A /1DI] M9D1 & A CLE>] PICTURE HELD 9 X4 ,,,! NEGLECT$ S5SE,' ,= SIELY4 ,NEXT TO "S"O :O IS BL1 MO/ ( U >E CLUMSY ) \R F+]TIPS3 WE FEEL LESS1 & WE R1D LESS F :AT WE FEEL4 ,T C 2 TRA9$4 ,A SOMMELI] TRA9S SMELL & TA/E UNTIL !Y C "N :AT ! RE/ ( U ONLY VAGUELY NOTICE2 !Y TAKE A /EP T[>D ! ACU;Y ( A DOG'S NOSE4 ,TACTILE CUB+ DOES ! SAME = T\*4 ,E SOLVE ASKS YR F+]TIPS TO TELL "O SURFACE F ANO!R1 QKLY & )\T HELP F YR EYES1 & ! PA?WAYS T D T "W GR[ /R;G]4 ,OV] "T "S?+ L A SECOND =M ( VI.N APPE>S3 A PICTURE ( ! OBJECT BUILT 5TIRELY F T\*4 ,BL P H "KN ? ALL AL;G4 ,= SIE4 ,,,TWO PICTURES ( "O ?+,' ,LOOK AT A SCULPT$ TILE & Y SEE XS %APE4 ,CLOSE YR EYES & RUN A F+] OV] X & Y GET A DI6]5T PICTURE 5TIRELY4 ,! TWO >E RELAT$1 S9CE :AT Y H SE5 9=MS :AT Y FEEL1 B ! IMAGE YR EYES MAKE & ! IMAGE YR H&S MAKE >E F> A"P4 ,T GAP IS "O ( ! MO/ 9T]E/+ ?+S AB ! PRACTICE4 ,Y DESIGN ) YR EYES & SOLVE ) YR H&S1 & ! H&S KEEP SURPRIS+ Y3 %APES T LOOK NO?+ ALIKE C FEEL ! SAME1 & A *ANGE TOO SMALL TO NOTICE BY EYE C FEEL 5ORM\S4 ,! SAME GAP RUNS "? ! MO/ 9TIMATE "PS ( LIFE4 ,LOOK+ AT "S"O Y LOVE IS "O EXP]I;E4 ,HOLD+ !M ) YR EYES CLOS$ IS ANO!R1 & X IS J Z R1L4 ,LE>N+ TO ATT5D TO ! SECOND1 TO LET T\* MAKE XS [N PICTURE1 IS A H1L?Y ?+ TO PRACTISE4 ,,! ,,ANTI-,,PH"O ,A PH"O FILLS TWO *ANNELS AT ONCE4 ,YR H& HAS "S?+ TO HOLD & FLICK1 & YR M9D GETS A /1DY DRIP ( SMALL REW>DS4 ,*1P DOPAM9E1 9 LL SNACKS4 ,A TACTILE CUBE FILLS ! SAME TWO *ANNELS1 BETT]4 - ,! H& DOES M4 ,TURN+ A CUBE BY FEEL IS F> RI*] MOVE;T ?AN SCROLL+ & TAPP+3 ! F+]S GRIP1 ROTATE1 SE>* & R1D4 - ,! REW>D IS E>N$4 ,Y GET /UCK4 ,Y MAKE MI/AKES1 LOSE YR PLACE1 BACKTRACK & FIX ?+S4 ,!N ! LA/ LAY] TURNS HOME & Y FEEL ! :OLE CUBE SETTLE1 SOLV$1 )\T HAV+ LOOK$ ONCE4 ,T RU% 2L;GS TO Y4 ,SAME POCKET1 SAME RE/.S H&4 ,A M* BETT] M1L = ! M9D4 ,,CROSS-,,TRA9+ ,,ATT5;N ,! PRACTICE OP5S UP :5 Y PAIR ! CUBE ) "S?+ ELSE4 ,SOLV+ ) "O H& :ILE Y WALK1 LI/51 OR TALK ASKS YR ATT5;N TO HOLD TWO ?+S AT ONCE )\T DROPP+ EI4 ,X IS M$ITATIVE CROSS-TRA9+3 FOCUS1 AW>E;S1 3C5TRA;N & S5SORY CL>;Y1 /RET*$ TGR4 ,X GETS H>D] 9 TWO WAYS4 ,! CUBE C GET SUBTL]1 & :AT Y D >.D X C GET BUSI]4 ,I F9D X USE;L TO "N ! /EPS1 Z A LADD] TO CLIMB R ?AN A SCORE4 ,! SURFACE3 H[ SUBTLE IS ! CUBE8 ,SURFACE TI]S1 A PROPOS$ VOCABUL>Y4 ,?REE TI]S1 F BOLDE/ TO SUBTLE/4 ,TI]3 ,:AT X FEELS L ,CO>SE3 ,BOLD1 RAIS$1 V DI6]5T %APES4 ,": "EY"O />TS4 ,REF9$3 ,SUBTL] SURFACES T TAKE ATT5;N TO TELL A"P4 ,F9E3 ,FA9T1 BRL-SCALE DI6];ES1 ALM 9VISIBLE TO AN UNTRA9$ H&4 ,! 3TEXT3 :AT ELSE >E Y DO+8 ,3TEXT LEVELS1 A PROPOS$ VOCABUL>Y4 ,SEV5 LEVELS1 ,C#J TO ,C#F1 F EASIE/ TO H>DE/4 ,LEVEL3 ,! SOLVE ,C#J3 ,S1T$1 TWO H&S1 FULL ATT5;N ,C#A3 ,"O-H&$ ,C#B3 ,:ILE WAT*+ OR LI/5+ TO "S?+ ELSE ,C#C3 ,:ILE WALK+ ,C#D3 ,"O-H&$ :ILE WALK+ ,C#E3 ,NON-DOM9ANT H&1 "O-H&$ ,C#F3 ,NON- DOM9ANT H&1 "O-H&$1 :ILE WALK+ OR JO7+ ,A SES.N C 2 "ND ON BO? AT ONCE3 ,F9E _/ ,C#C IS A F9E-SURFACE CUBE1 SOLV$ :ILE WALK+4 ,N"E SOLVE :ILE DRIV+ OR CYCL+ 9 TRA6IC4 ,,,H[ TO 2G9,' #A4 ,/>T ) A CUBE Y C R1D4 ,BOLD TEXTURES1 OR A CUBE Y H M>K$ YRF4 #B4 ,LE>N ! FACES BY T\*4 ,) ! CUBE SOLV$1 CLOSE YR EYES & "N EA* FACE UNTIL X IS 9/ANT4 #C4 ,LE>N A ME?OD Y C FOLL[ )\T SITZ1 WRITT5 = BL CUB]S1 IS A GD GUIDE4 #D4 ,CLOSE YR EYES F ! />T4 ,EXPECT TO GET LO/4 ,GETT+ LO/ & F9D+ YR WAY BACK IS ! PRACTICE4 #E4 ,CLIMB SL[LY4 ,SUBTL] SURFACES1 !N "O H&1 !N ON ! MOVE1 !N ! O!R H&4 --- ,,,! WID] _W ( TACTILE CUB+,' ,,,! P :O GOT "H F/,' ,N"O ( ? IS NEW TO BL SOLV]S4 ,TACTILE CUB+ IS SMALL & GR[+1 & MO/ ( :AT EXI/S HAS COME F !M4 - ,PAUL ,M>TZ1 A BL SOLV] :O COMPETES 9 ,_W ,CUBE ,ASSOCIA;N EV5TS AL;GSIDE SI1 A SCRE5-R1D]-FRLY1 TEXT-ONLY GUIDE F 2G9N] TO SPE$SOLV]4 ,X AL COV]S ": TO GET TACTILE CUBES & H[ TO ADAPT YR [N4 ,8 SITE IS TACTILECUB]4COM "4 - ,! ,RUBIK'S ,S5SORY ,CUBE CAME F A "PN]%IP 2T ! ,NA;NAL ,F$]A;N ( ! ,BL & ,SP9 ,MA/]1 : [NS ! ,RUBIK'S BR&1 ANN\NC$ 9 #BJBD4 ,M>TZ HAS WRITT5 T X SETS A /&>D = TACTILE M>K+S & L5DS LEGITIMACY TO NON-VISUAL CUB+4 - ,A _W RECORD4 ,ON #AA ,JULY #BJBF1 #DDI BLFOLD$ SOLV]S 9 ,BRAMPTON1 ,CANADA1 & ,H;G ,K;G SOLV$ ROTAT+ TACTILE PUZZLE CUBES AT ! SAME "T3 ! ,GU9;S ,_W ,RECORD = MO/ P SOLV+ ROTAT+ TACTILE PUZZLE CUBES AT MULTIPLE V5UES1 ORGANIS$ BY ,5ABL$ ,TAL5T4 - ,APPS4 ,BL ,CUBE1 AN I,PAD APP BUILT = ,VOICE,OV]1 LETS Y REGI/] YR [N CUBE'S TEXTURES & !N SCRAMBLES & GUIDES SOLVES US+ !M4 - ,HOMEMADE CUBES4 ,_M SOLV]S / M>K _! [N CUBES ) FOAM DOTS1 ,VELCRO OR EMBOSS$ /ICK]S4 ,,,H[ TACTILE CUBES "W,' ,A /&>D CUBE TELLS XS SIX FACES A"P BY COL\R4 ,A TACTILE CUBE GIVES EA* FACE XS [N TEXTURE 9/1D1 OR Z WELL4 ,E /ICK]-SIZ$ SURFACE ON A FACE %>ES T FACE'S TEXTURE1 S A SOLV] C TELL : FACE ANY PIECE 2L;GS TO BY T\*+ X4 ,:AT MAKES A TEXTURE GD - ,4T9CT AT A T\*4 ,"O BRU% ( A F+]TIP %D 2 5\<2 NO TEXTURE %D 2 MI/AK5 = ANO!R4 - ,COM=TABLE4 ,A SOLVE M1NS ?\S&S ( T\*ES4 ,%>P OR SCRAT*Y SURFACES TIRE ! H&4 - ,DURABLE4 ,/UCK-ON M>K+S WE>1 LIFT & FALL (F2 TEXTURES T >E "P ( ! SURFACE LA/4 - ,3SI/5T4 ,E PIECE ( A FACE %D FEEL ! SAME4 ,M>TZ NOTES T BUDGET TACTILE CUBES V>Y S M* T1 ( ! _M HE [NS1 NO TWO >E EXACTLY ALIKE4 ,:Y ! ME*ANISM MATT]S ,! SURFACE TELLS Y ": ! PIECES >E2 ! ME*ANISM DECIDES H[ FREELY Y C MOVE !M4 ,A CUBE T CAT*ES1 LOCKS OR POPS SL[S E SOLVE & BR1KS 3C5TRA;N4 ,_M TACTILE CUBES >E BUILT ON BASIC TOY ME*ANISMS2 A MOD]N SPE$CUBE ME*ANISM TURNS FA/]1 CORN]S BETT] & /AYS ALIGN$1 : MATT]S EV5 M :5 Y C'T SEE A MISALIGN$ LAY]4 ,,,TACTILE CUBES TD,' ,:AT IS AVAILABLE1 DESCRIB$ PLA9LY4 ,WE MAKE "O ( ^! CUBES1 S R1D \R 4CLOSURE4 ,H&S-ON REVIEWS ( EA* CUBE1 WRITT5 BY T\*1 >E COM+4 ,TACTILE CUBES AT A GL.E4 ,F\R K9DS1 "O P] R[4 ,CUBE3 ,K9D2 ,TEXTURES2 ,NOTES ,RUBIK'S ,S5SORY ,CUBE3 ,MASS M>KET1 MADE ) ! ,NA;NAL ,F$]A;N ( ! ,BL2 ,SIX 4T9CT TEXTURES1 AM;G !M SQU>ES1 CIRCLES1 FILL$ CIRCLES & DOTS2 ,BRL & A TACTILE ,,QR CODE ON ! PACKAG+ ,BUDGET TACTILE CUBES3 ,ONL9E M>KETPLACES2 ,RAIS$ %APES OR DOTS2 ,QUAL;Y V>IES WIDELY F "O CUBE TO ! NEXT ,D-X-YRF3 ,ANY CUBE1 M>K$ BY H&2 ,FOAM DOTS1 ,VELCRO1 EMBOSS$ /ICK]S1 FABRIC PA9T2 ,! *1PE/ WAY TO />T ,PRES/UBE ,CUBE3 ,PREMIUM1 MADE TO ORD]2 ,SCULPT$ RELIEF2 ! :OLE CUBE IS "O COL\R2 ,BUILT ON A ,,GAN #CEF ,,ME SPE$CUBE ME*ANISM ,! ,PRES/UBE ,CUBE ,WE MAKE ? CUBE1 S ? IS A DESCRIP;N1 N A REVIEW4 ,! :OLE CUBE IS "O COL\R1 A S+LE GREY2 XS FACES DI6] ONLY BY H&-SCULPT$ RELIEF4 ,EA* FACE IS SCULPT$ 9 A CU/OM SCULPT+ TOOL & PR9T$ 9 T\<1 FLEXIBLE RES9 Z #BF "O-PIECE CAPS FITT$ TO A ,,GAN #CEF ,,ME SPE$CUBE ME*ANISM1 S X TURNS L A SPE$CUBE4 ,MADE TO ORD] 9 ,MONTR1L1 AB "O A "D4 #BII ,,U DOLL>S1 AT CUBE4PRES/UBE4COM "4 ,,,MAK+ YR [N SURFACES,' ,DESIGN+ YR [N TEXTURES IS A FA/ WAY 9TO ! GAP 2T SEE+ & FEEL+ "4 ,Y DON'T NE$ SPECIAL TOOLS TO />T4 - ,/>T F "O COL\R P] FACE1 OR /RIP ! COL\R AWAY 5TIRELY1 S YR EYES /OP DO+ ! "W4 - ,USE :AT /ICKS & LA/S3 FOAM DOTS1 CUT ,VELCRO1 EMBOSS$ /ICK]S1 PU6Y FABRIC PA9T4 ,MY [N F/ TACTILE CUBES 7 DRAWN BY H& ) A #C,D PR9T+ P54 - ,MAKE EA* FACE'S TEXTURE DI6]5T 9 K9D1 N J 9 AM.T3 L9ES AG/ DOTS AG/ R+S1 R ?AN ?REE SIZES ( DOT4 - ,TE/ ) YR EYES CLOS$1 "O BRU% ( A F+]TIP P] TILE4 ,IF Y HESITATE1 ! TEXTURES >E TOO ALIKE4 - ,KEEP $GES SMOO? 5 = L;G SES.NS1 & KEEP ! CUBE TURN+ FREELY3 RAIS$ M>K+S C CAT*4 ,TEXTURES C AL C>RY M1N+4 ,A SET ( SYMBOLS ) A KEY C TURN A CUBE 9TO A MNEMONIC1 A MANTRA1 OR A PRIVATE LANGUAGE ONLY YR F+]S C R1D4 ,,GLOSS>Y - ,TACTILE CUB+3 ,SOLV+ A TWI/Y PUZZLE BY T\* AL"O4 - ,TACTILE CUBE3 ,A TWI/Y PUZZLE ^: FACES >E TOLD A"P BY TEXTURE R ?AN1 OR Z WELL Z1 COL\R4 - ,T\*-SOLVE3 ,A S+LE SOLVE D"O BY T\*1 )\T SI3 ,H[ SUBTLE A CUBE'S TEXTURES >E3 ,CO>SE1 ,REF9$ OR ,F9E4 - ,3TEXT LEVEL "3 ,:AT ELSE ! SOLV] IS DO+ DUR+ A SOLVE1 ,C#J TO ,C#F4 - ,T\*SI3 ,! M5TAL PICTURE T\* BUILDS ( AN OBJECT2 T\* Z A =M ( SIN F SCRAT* ON A TACTILE CUBE ) BOLD1 CO>SE TEXTURES4 ,:AT IS ! H>DE/ =M ( TACTILE CUB+8 ,A CUBE ) F9E1 SUBTLE TEXTURES1 SOLV$ "O-H&$ ) ! NON- DOM9ANT H& :ILE MOV+3 ,F9E _/ ,C#F4 ,,S\RCES - ,SOLVE ,X6 ,! ,ONLY ,SPE$SOLV+ ,GUIDE = ,BL ,CUB]S "1 ,PAUL ,M>TZ - ,TACTILE ,CUB+3 ,SOLV+ ,RUBIK'S ,CUBE ,)\T ,SI1 ,D\BLE ,TAP PODCA/ "<#BJBE"> - ,BRL ,MONITOR1 ,AUGU/_/,SEPTEMB] #BJBD " 1 ,NA;NAL ,F$]A;N ( ! ,BL - ,P]SPECTIVE ,F ,! ,PRESID5T1 ON ! ,RUBIK'S "PN]%IP "1 ,NA;NAL ,F$]A;N ( ! ,BL "<#BJBD"> - ,BRAMPTON HELPS BR1K BLFOLD$ ,RUBIK'S ,CUBE _W RECORD "1 9SAUGA "<#BJBF"> - ,BL ,CUBE ON ! ,APP ,/ORE " ,,4CLOSURE ,? SITE IS WRITT5 BY ,PRES/UBE1 : MAKES & SELLS ! ,PRES/UBE ,CUBE1 A TACTILE CUBE LI/$ ABV4 ,WE AIM TO KEEP ? PAGE FAIR1 FACTUAL & CURR5T1 & TO DESCRIBE E CUBE H"O/LY4 ,CORREC;NS >E WELCOME AT CUBE@APRES/UBE4COM4 ,M AB ? SITE "4